Cars 2 | |
---|---|
Developer(s) | Avalanche Software |
Publisher(s) | Disney Interactive Studios |
Series | Cars |
Platform(s) | Wii |
Release date(s) | NA June 21, 2011 AUS June 23, 2011 EU July 22, 2011 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 3 Starts |
GameIDs | |
See also... |
Dolphin Forum thread |
Cars 2 is a third person racing game where players have a choice of 25 different characters, and will train to become a world-class spy. As part of training, players participate in missions using high-tech gadgets, for example, to avoid enemies or slow them down. The game has three types of trophies: bronze, silver and gold. Points are awarded at different values depending on what type of vehicle class players are using. The game characters are divided into three weight classes: heavy, medium and light. Players can unlock new cars, tracks and missions be collecting emblems. And, drop-in/drop-out multiplayer modes support up to four players simultaneously.
Currently, Cars 2 is one of the 3 in the "Disney Trio of Destruction", which are 3 games that have poor performance due to how they process memory.
Cars 2 is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
The game crashes on startup. Fixed by 5.0-2204.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Cars 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-601 | Windows 7 | Intel Core i7-2670QM | NVIDIA GeForce GT 540M | Crash on start | Taurus |
3.0-763 | Windows 7 | Intel Core i7-2670QM | NVIDIA GeForce GT 540M | Crash on start | Taurus |
4.0.2 | Windows 10 | Intel Core i5 @ 3.2 GHz | Intel Graphics | Crash on interpreter is:"Program tried to read an opcode from [00000000]. It has crashed. | Guest |
4.0-2238 | Windows 8.1 | AMD Phenom II X4 955 | NVIDIA GeForce 9800 GT | Crash on start | Guest |
4.0-2238 | Windows 10 | Intel Core 2 Duo E7400 @ 2.8 GHz | AMD Radeon HD 5450 | Crash on start | Guest |
4.0-8717 | Windows 10 | Intel Core i3 @ 2.8 GHz | Intel Graphics | Crash on start | Guest |
5.0-1637 | Windows 10 | Intel Core i5-3570 @ 3.4 GHz | NVIDIA GeForce GTX 960 | Dolphin crash on start | Sanmorin |
5.0-2204 | Windows 10 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 1070 | It is done. The game boots and seems playable. EXTREMELY DEMANDING. | JMC4789 |
5.0-2877 | Windows 10 | Intel Core i5-4690K @ 3.5 GHz | AMD Radeon R7 Series | At the moment, the game is slow but playable. can't wait for performance improvements to come. | Shadowluigi |
5.0-16363 | Windows 11 | AMD Ryzen 5 5600H @ 3.30GHz | NVIDIA GeForce GTX 1650 | The game does work, but still needs performance improvements. It only becomes playable when the CPU overclock is set to 15% or less. | Cheap plastic |
|